dark /dɑ:k/

历年真题累计出现 13 次 · 覆盖 2 套真题

释义

真题出处

真题例句(含翻译)

Museums locked some of them away in the dark.

博物馆将其中一些作品锁在黑暗中保存。

These are examples of dark patterns.

这些都是‘暗黑模式’的实例。

First coined in 2010 by user experience expert Harry Brignull, “ dark patterns” is a catch-all term for practices that manipulate user interfaces to influence the decision-making ability of users.

‘暗黑模式’这一术语最早于2010年由用户体验专家Harry Brignull提出,它是一个涵盖所有通过操纵用户界面来影响用户决策能力的实践的统称。

Brignull identifies 12 types of common dark patterns, ranging from misdirection and hidden costs to “roach motel,” where a user experience seems easy and intuitive at the start, but turns difficult when the user tries to get out.

Brignull识别出12种常见的暗黑模式,从误导和隐藏费用到‘蟑螂旅馆’,即用户界面在开始时看似简单直观,但当用户试图退出时却变得困难。

Though widely prevalent, the concept of dark patterns is still not well understood.

尽管暗黑模式非常普遍,但这一概念仍不被广泛理解。

例句取自历年考研英语真题,翻译为机器生成,仅供学习参考。